Friday, March 31, 2017

Yankees Joe Girardi believes earpieces would help speed up pace of play

Here is the UK we commonly see coaches and physios on the football (soccer) bench wearing earpieces to communicate with each other, But this Baseball Coach wants to give the players an earpiece to improve player-to-coach communications. His argument is good, but will he be allowed?

Earlier in the week, Major League Baseball elected to remove the four-pitch sequence of the intentional walk from the game in order to speed up the pace of play. On Thursday, New York Yankees manager Joe Girardi threw his two cents into the ring regarding the current pace of play.

However, the veteran skipper did not comment on the recent rule change surrounding the intentional walk but rather the potential for hitters to wear an earpiece similar to that of N FL quarterbacks.

“As far as the pace of the game I am a big proponent of trying to introduce some type of communication through headphones like they do in the NFL, Girardi said on Wednesday at George M. Steinbrenner Field. “I think you can speed the game up that way.

In the NFL, quarterbacks are notorious for having a speaker inside their helmet while players on the defensive side of the football now have such technology in their helmets as well.

“You put earpieces in certain people,” he added. “Realistically you could put it in your hitters helmets and you could say what you wanted. Then its not a sign from me to the third base coach and a sign to the player. Instead of catchers always going out to change signs they could do it through communication. I think you could speed the game up a lot that way. The thing about signs is tha t signs take time and it slows it down.

However, many have argued that the removal of the four-pitch intentional walk was also parting ways with the potential for human error. Wouldnt the same be true for the lack of signs if Girardis earpiece system were implemented?



A player can very easily misinterpret a sign along the way, which could cause a difference in the game due to human error. Although many fans and people outside of the game would probably have less of an opinion regarding the managers new approach, it is nearly impossible to make everyone happy these days.

Wednesday, March 22, 2017

Sepura Contributes to Success of World’s First Cross-border TETRA System

We take it for granted that when we move around the country our mobile phones connect to the nearest mast, or we go abroad and our phones automatically connect to the network, with tetra, this is not as easy, but this article is about a test that Sepura completed connecting two TETRA networks in Norway and Sweden, interesting stuff.

Sepura radios have successfully participated in interoperability trials for the world’s first cross-border TETRA communication system, linking RAKEL and Nødnett, Sweden and Norway’s public safety networks.

More than 350 first responders were involved in the trials, which took place in Meråker, close to the Swedish border, in a crisis response exercise involving public safety users from both countries.

The cross-border system utilises TETRA Inter-System Interface (ISI) functionality to connect networks together, effectively allowing users to roam to another network. This allows first responders to use their radios in both countries â€" vital for smooth collaboration in emergency situations.

The initiative to strengthen co-operation between national emergency services started in 2013 with the EU-funded Inter-System Interoperability project, designed to improve the ability to respond to natural disasters and security threats. The RAKEL and Nødnett networks are scheduled to be ready for bi-national operational use in early 2017.

Sepura’s STP9000 hand-portable radios and SRG3900 mobile radios were used by both Swedish and Norwegian emergency services during the exercise, although all Sepura radios â€" including the new flagship SC20 range â€" meet the technical requirements of the ISI system.

“This is one of the most advanced multinational radio communication projects in Europe,” said Tariq Haque, Product Manager for Sepura.

“After two years’ development, bi-national interoperability has become a reality, bringing cross-border mission critical communication s to Sweden and Norway.

“We are extremely pleased to have played a part in this ground-breaking event.”



Source - http://www.tetra-applications.com/33643/news/sepura-contributes-to-success-of-world-s-first-cross-border-tetra-system

Saturday, March 18, 2017

Virtual Reality Coming to Your In-Flight Entertainment?

2016 was the year of the Virtual reality headset, we are seeing the first versions of a technology that can, and possibly will, change our lives, much like the smart phone has. VR has the potential to improve our Games, TV programmes and Movies and allow us to experience things and places better. This article is about how your in-flight might be improved by a VR headsets.

No one likes flying during the holidays. Between having to leave two hours ahead of time and getting through security, just getting to your flight feels like a trip in itself. And then you get on the plane and have nothing to do for three hours except watch reruns of Friends on the little TV in front of you.

That’s probably about to change, thanks to VR. For a little while, of course, passengers can plug into their own Samsung Gear VR sets and tune out, but airlines might be offering their own complimentary variety so you can forget you’re stuck on an airplane.

A French start-up, SkyLights, is developing the tech. It’s a headset with a six-hour battery life, and it comes with noise-cancelling headphones. The headset looks pretty sleek and simple, because they’re made to be: There’s none of the neater interactions you get with an Oculus or Samsung headset. It really is just a movie beamed right into your face. You’ll be able to watch the newest 2D and 3D movies, and the set comes with 128 GB of storage â€" about 40 movies. Weighing only slightly more than half a pound, it’s easy to visualize the headset propped on the back of the seat in front of you, and after paying the fee, you can flip it on and en joy hi-def movies right in front of your face.

The headsets are being tested in France right now: XL Airways became the first headset to offer a commercial version of the headset to passengers last week, for $16 per flight. SkyLights has also partnered with AirFrance and Airbus. Content-wise, there are partnerships in the works with 20th Century Fox and Dreamworks.

The general lack of viable in-flight entertainment has been plaguing the airline industry for a while; broadband Internet is an extra cost (roughly $10 per flight, depending on your airline), and the movies and TV they show are typically outdated.

It wasn’t until recently that airlines began attempting to match the broadband speed you’d find on the ground. (As of last year, you’d get speeds of aroun d 3.1Mbps, as opposed to the roughly 30Mbps that smartphones on the ground are capable of). Since so many people use their own devices for entertainment, airlines are in desperate need of upping their Wi-Fi speed. But they also need ways to entertain their customers in an inexpensive manner, without the heavy screens and cables that come with TVs. Virtual-reality headsets â€" light, not-too-costly, and wireless â€" could offer a way for airlines to draw their customer base back in. But there are challenges: VR headsets are a relatively new and untested technology.

“Airlines are difficult players to deal with because they are risk-averse and slow to innovate,” David Dicko, SkyLight’s CEO, told the Times.



One potential problem for in-flight VR in your face is the nausea it causes. VR (even if it’s just a film) can be very disorienting, and it’s not hard to imagine people getting sick from it on a moving plane. Oculus’ health and safety documentation is a laundry list of potential concerns, from warnings of dizziness and nausea to seizures and sweating.

Another potential issue could be that hundreds of folks tuned out to a VR movie with noise-cancelling headphones have, at the least, limited awareness of the outside world. That means slowness to react in plane emergencies â€" another potential lawsuit on an airline’s hands.

For now, we’re skeptical that VR headsets will take off as in-flight entertainment in the U.S. anytime soon. Early adopters might be eager to try them â€" but they also have their own headsets that they can use for free. Customers would have to pay over the price of a movie ticket, the technology is unstudied when it comes to users’ health, and everyone has thei r own phone or tablet to entertain themselves. We love the idea, but, as Dicko noted, the airlines are a pretty risk-averse industry. They should prioritize Wi-Fi bandwidth first (and make it at least cheaper), which is what the majority of customers undoubtedly want.

Anyway, it’s hard to imagine a more Black Mirrorâ€"esque image than a hundred people, arranged into rows, their heads leaning back, eyes hidden behind a headset, plugged in to a world that isn’t there.

Friday, March 17, 2017

Rifleman Radio is indispensable

When the army are on the battlefield, the equipment that they carry and the weight of it is paramount. Most two way radios are one of two things, light and easily breakable, with limited power, meaning limited range or heavy and the opposite to the above, Robust and able to transmit at a lengthy distance. The current development for a 2 channel that’s able to receive and transmit voice and data is an interesting concept. This article, that can originally be found here, give you more of the story.  

Nearly two years after the award of the Rifleman Radio contract, I made an appeal for new thinking by both the defense acquisition corps and the defense industry that now bears repeating.

Twenty-two months ago, the need for the Rifleman Radio was obvious as it is today. It provides infantry units with a relatively small and lower cost software-defined radio capable of transmi tting voice and data, such as maps, images and texts. The technology that defines this “workhorse” tactical radio was continuing to mature, resulting in today’s Rifleman Radio being far more reliable and capable than the LRIP-ordered radios from even three years ago.

This maturation process was being driven by ongoing investments in radio technology made by the defense industry, including Thales and Harris Corporation, the two companies selected by the Army to build the Rifleman Radio.

At that time, I noted that success in the Defense Department's new “Non-Developmental Items” or NDI strategy for the Army’s HMS program would require three things:



  • People. Bringing the right people together from three key groups for meaningful engagement: those defining the capabilities; those acquiring the capability for the government and industry; and those who have to deliver the capability to the Warfighter.


  • Dialogue. Creating ethical opportunities for face-to-face discussions with industry (not RFI dialogues) about the state of technology innovation and what is feasible to provide in a reasonable time and at a reasonable price.


  • Strategy. Building a shared understanding that this new NDI marketplace for tactical radios that requires industry to invest their own money to develop products will be one that delivers greater and greater capabilities over time, in other words, iteratively.




Where are we now? 

The Army is currently working to develop requirements for a 2-channel variant of the Rifleman Radio, a significant step in the Rifleman’s continuing evolution. The fundamental 2-channel communications capability â€" whether handheld or manpack variants â€" represents the future of tactical communications.

Two-channel capabilities for the small-unit leader radio like the Rifleman will meet the Army’s evolving tactical communications needs, with its ability to receive and transmit voice and data simultaneously, passing data to and from command to the unit.

The 2-channel Rifleman Radio will provide new capabilities without adding weight from extra radios and batteries. In short, it will provide the capability of two radios without burdening troops with lugging around two radios.

Viewed from a technical perspective, however, a 2-channel handheld radio represents an exponential leap in terms of complexity â€" it bears no relationship to the notion of “fusing two 1-channel radios together.”

Even the 2-channel HMS Manpack represents a tremendous technological leap forward, though it came with fewer space, size, power and weight limitations than the much smaller handheld Rifleman undoubtedly will. In short, the 2-channel Rifleman Radio will be a tall mountain to climb.

The future Rifleman 2-channel

The 2-channel Rifleman is an achievable reality, however, and speaking for Harris, we’re already well on the way to delivering this capability. The U.S. Special Operations Command (SOF) Tactical Communications (STC) 2-channel handheld radio being developed by Harris for special operations forces is leading the way to this future.

The STC radios are able to operate in the harshest environments and are specially designed to meet rigorous requirements. The STCs are small, lightweight, multiband and multifunction, with multi-mission capability to enable SOF teams to communicate over multiple channels simultaneously.

The Harris STC will provide the ability to receive ISR full-motion video and signals-based threat information. These handheld radios also will have built-in backward interoperability to communicate over legacy networks, and will be upgradable to integrate new capabilities as requirements evolve.

Although the Army’s requirements are still coming toget her, the 2-channel Rifleman most likely will trade fewer features for less cost. That said, there are many technical attributes related to the 2-channel capability that are likely to be applied from the Harris STC to the next iteration of the Rifleman.

The important takeaway here is that the Army’s continued commitment to evolving tactical communications has led industry to sustain its investment in advancing capabilities â€" and that formula has brought the 2-channel handheld much closer to reality.

Whether it is the STC or 2-channel Rifleman, the coming wave of new communication capabilities are the result of persistent innovations in myriad radio components: chip design, software, battery life, power consumption and antennas, to name a few.

As I pointed out in January 2015, the development of the Rifleman Radio would represent just th e first iteration in the Army’s modernization of tactical radios ― a commitment that would deliver even more revolutionary capabilities over the next decade. But this will only happen if the Army maintains its end of the bargain by assuring industry that ongoing investments would be rewarded with purchases of the end products.



If BBP 1.0, 2.0 and 3.0 continue to be nurtured and “take root,” these radio technology capabilities will continue to evolve with each measured investment making possible continuing progress. Such an active NDI marketplace will ensure industry remains committed to R&D â€" and the beneficiary of this healthy dynamic is the warfighter.